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GoForIt Final Design And Prototype - Zach

 






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Final Testing - Manus

Overview: In our last class meeting with Phil. We brought up that we were unsure of the customisable interests element to our app. Phil recommended that we do some last minute testing to see if people liked it. Participants: Sammy: Female 38 Joan: Female 61 Neil: Male 58 Rónán: Male 23 What were they shown: I explained the basic concept of the app to them and showed them my scribbles of the initial "which of these elements interest you" survey that would pop-up once you started the app for the first time. I got them to choose their interests and showed them their specific screens. We then went into some of the other features in depth. What did they think: Initially everyone liked the idea of the how personalised it was. Although Joan found it to be a bit confusing. After proceeding to the next screen the majority of opinions changed as the users wanted to see all of the. information. Not just the ones they had chosen. I tested the idea of the options being ranked but I realis...

Zach - Research

Week 2-3 Research GAMIFICATION: Pokémon Go: Games such as Pokémon Go make users exercise by engaging them in capturing Pokémon by walking to locations in real life. This inspired people to walk/cycle to locations rather than drive which had multiple health benefits. https://www.sciencedirect.com/science/article/pii/S1875952121000082#:~:text=The%20results%20from%20our%20literature,reduced%20social%20anxiety%2C%20and%20openness. Zombies, Run!: This game engages you in exercise by telling you a compelling story through audio where you must run to certain areas to "collect" items to survive the zombie apocalypse. It is a fitness app that uses the storyline of a post-apocalyptic world where zombies are everywhere. It's another example of gamification that makes exercise fun, and more appealing than driving or taking public transport. https://blog.healthadvocate.com/2016/05/wellness-app-review-zombies-run/ CLIMATE APPS: NASA's Earth Now: NASA'...