Skip to main content

29-11-2022 - Class feedback - Karolina

 Attendance: Kaja, Manus, Zach, Olivia

Group leader: Olivia

Meeting Notes:

  • reconsider features (weather, health info, implications of our actions)
  • login and settings page - not functionalities
PROTOTYPE PRESENTATION FEEDBACK
  • Overview
    • body of text on screen
    • give text loads of space
    • do not center the text (left align)
    • highlight keywords
    • the idea -> the product (the customer doesn't want to hear the brief over again and again, they want to hear the solution)
    • I or We -> use third person (our product -> the product)
    • the order of travel options is important (carbon, health, time, money?)
    • saving time display options
      • saving 1 hour=1 unit of happiness
    • money display options
      • % of a holiday
      • 1 coffee
      • careful so it's not just for students
      • how many zlotys/czech crowns did you save
  • Aims
    • has to be measurable (time/money management)
    • the rest are the aims of the product
    • not just an app to display data -> make it interesting
    • gamification
    • target audience 17-65
    • don't say I think so
    • do more testing, more feedback from different age ranges
  • Background
    • existing solutions -> they are not based on the brief
    • Nike run app
    • add 2 more apps
    • don't put details on the slides OR spread into 2 slides (2 apps on each slide)
    • be clear how you are raising the bar
  • Objectives
    • that slide is fine
    • don't use templates or clipart (if it's easy to find it somebody else is already using it)
  • Wearables
    • that slide is fine
  • User engagement
    • make sure everybody knows what's going on on every slide/aspect of the app
    • work as a team
  • Survey
    • too small -> make pictures bigger, one per slide
    • make sure you know what you want to show when showing this information
    • age/gender - fast slides, don't waste time on those slides
    • How long of a walk... - too long -> reword this question
    • make sure everybody understands the conclusion of all the data
    • carbon question
      • why is it an important question?
      • make sure to use the data creatively
      • how meaningfully implement the data -> what are the actual consequences of people's behaviour?
      • how to show that?
    • carpool
      • did the respondents have cars?
  • PROTOTYPES
    • Phone  screen prototypes - only "prototype"
      • have contrast on the pictures, scan them
      • keep prototypes simple and consistent
      • list all the functions beforehand (primary/secondary) -> makes it easier to design
      • also consider how do we get the info
        • travel options
        • where are you going
        • feedback
        • consequences
        • goals
        • navigation
    • get more prototypes based on the feedback, test them
    • don't focus on settings, log in page
    • no maps on a watch (too small) -> symbols...
    • on and off button for directions?
    • what happens if a user chooses to walk but then jumps in the car?
    • you don't have to show the thought process in the presentation - you can show that on the blog
      • -> choose and maybe rescribble the main things for the presentation
    • use scanner for presentation
  • Next step
    • key features
    • tree - simplified data
    • what do you want us to know?
    • why a tree?
    • pick your own tree
      • but some grow faster, some take ages to grow...
      • explore the idea more
    • you might need to start from scratch
  • for the report -> just keep writing, you can always shorten it then
  • To do
    • have a meeting
    • assign tasks
    • list all features of the app
    • do more prototypes (possibly from scratch)
    • test them
    • fix presentation based on feedback

Comments

Popular posts from this blog

Final Testing - Manus

Overview: In our last class meeting with Phil. We brought up that we were unsure of the customisable interests element to our app. Phil recommended that we do some last minute testing to see if people liked it. Participants: Sammy: Female 38 Joan: Female 61 Neil: Male 58 Rónán: Male 23 What were they shown: I explained the basic concept of the app to them and showed them my scribbles of the initial "which of these elements interest you" survey that would pop-up once you started the app for the first time. I got them to choose their interests and showed them their specific screens. We then went into some of the other features in depth. What did they think: Initially everyone liked the idea of the how personalised it was. Although Joan found it to be a bit confusing. After proceeding to the next screen the majority of opinions changed as the users wanted to see all of the. information. Not just the ones they had chosen. I tested the idea of the options being ranked but I realis...

Zach - Research

Week 2-3 Research GAMIFICATION: Pokémon Go: Games such as Pokémon Go make users exercise by engaging them in capturing Pokémon by walking to locations in real life. This inspired people to walk/cycle to locations rather than drive which had multiple health benefits. https://www.sciencedirect.com/science/article/pii/S1875952121000082#:~:text=The%20results%20from%20our%20literature,reduced%20social%20anxiety%2C%20and%20openness. Zombies, Run!: This game engages you in exercise by telling you a compelling story through audio where you must run to certain areas to "collect" items to survive the zombie apocalypse. It is a fitness app that uses the storyline of a post-apocalyptic world where zombies are everywhere. It's another example of gamification that makes exercise fun, and more appealing than driving or taking public transport. https://blog.healthadvocate.com/2016/05/wellness-app-review-zombies-run/ CLIMATE APPS: NASA's Earth Now: NASA'...