Skip to main content

15-11-2022 - Class feedback - Karolina

Attendance: Kaja, Manus, Zach, Olivia

Group leader: Kája

Meeting Notes:

  • start testing prototypes
  • make it exciting
  • scenic/historical routes
    • more fitness oriented
    • interesting idea, test it
    • is it solving the problem or is it just an interesting feature?
  • watch
    • too much detail on the watch face
      • figure out how to show the map - does it have to be a map? - compass, other solutions
    • a buddy
    • changeable maps/themes
  • create a solution that becomes a part of somebody's life
  • a tree could be planted after every 15 km walked - needs more thought
  • other features
    • cheaper bus tickets
    • points - rewards, competing with friends
    • different age groups might not be as competitive 
    • also consider weather (for walking, cycling) - one of the possible features?
    • ask people what is important to them
  • Manus's prototypes
    • the tree is interesting
      • can you incorporate it into other features?
    • anything that's alive
    • the Forest app
      • set a timer for how long you want to work on the app on your phone, if you fail and pick up your phone while you still should be working it kills the tree
  • survey
    • carpooling question is good
    • footprint 
    • maybe make people select an option
    • exercise
      • often - 4x and more per week
      • sometimes - 2-3x per week
      • rarely - 0-1x per week
    • age range question
    • gender question
  • to do
    • create more prototypes on paper


Comments

Popular posts from this blog

Final Testing - Manus

Overview: In our last class meeting with Phil. We brought up that we were unsure of the customisable interests element to our app. Phil recommended that we do some last minute testing to see if people liked it. Participants: Sammy: Female 38 Joan: Female 61 Neil: Male 58 Rónán: Male 23 What were they shown: I explained the basic concept of the app to them and showed them my scribbles of the initial "which of these elements interest you" survey that would pop-up once you started the app for the first time. I got them to choose their interests and showed them their specific screens. We then went into some of the other features in depth. What did they think: Initially everyone liked the idea of the how personalised it was. Although Joan found it to be a bit confusing. After proceeding to the next screen the majority of opinions changed as the users wanted to see all of the. information. Not just the ones they had chosen. I tested the idea of the options being ranked but I realis...

Zach - Research

Week 2-3 Research GAMIFICATION: Pokémon Go: Games such as Pokémon Go make users exercise by engaging them in capturing Pokémon by walking to locations in real life. This inspired people to walk/cycle to locations rather than drive which had multiple health benefits. https://www.sciencedirect.com/science/article/pii/S1875952121000082#:~:text=The%20results%20from%20our%20literature,reduced%20social%20anxiety%2C%20and%20openness. Zombies, Run!: This game engages you in exercise by telling you a compelling story through audio where you must run to certain areas to "collect" items to survive the zombie apocalypse. It is a fitness app that uses the storyline of a post-apocalyptic world where zombies are everywhere. It's another example of gamification that makes exercise fun, and more appealing than driving or taking public transport. https://blog.healthadvocate.com/2016/05/wellness-app-review-zombies-run/ CLIMATE APPS: NASA's Earth Now: NASA'...