Media Business Project
2022-23
Project Proposal
|
Team
name |
The Fantastic Four |
|
Student names |
Zach Walsh Karolina Janusova Manus O’Keeffe Olivia Gavin |
|
Project name |
GoForIt |
|
Version |
V 1.3 |
Synopsis
Project aim
By making the better choices for your wallet,
body and planet you’ll receive points and level up. You can also add your
friends and compete to see who was the biggest saver every month.
Background
Pokémon Go: Pokémon Go make users
exercise by engaging them in capturing Pokémon by walking to locations in real
life. This inspired people to walk/cycle to locations rather than drive which
had multiple health benefits.
Zombies, Run!: This game engages you in
exercise by telling you a compelling story through audio where you must run to
certain areas to "collect" items to survive the zombie apocalypse. It
is a fitness app that uses the storyline of a post-apocalyptic world where zombies
are everywhere. It's another example of gamification that makes exercise fun,
and more appealing than driving or taking public transport.
NASA's Earth Now: NASA's app Earth Now
shows the earth's vital signs such as air temperature, carbon monoxide & carbon
dioxide levels, sea levels, soil moisture, ozone, and water vapour in real
time. I think this app is a good example of an app that would make people cut
down on fossil fuel use and driving out of pure guilt. Seeing climate change
visualised in real time is a good way for people to consider walking or cycling
short distances.
Our
application will be a better alternative to these individually by taking
elements from them all, and putting them in the one app. Our app will also
include travelling times and costs, it will reduce carbon footprint, and it
will have real life benefits such as discounts on bus/train fares if you reach
a certain amount of steps per week.
Objectives
· Decrease customers cost of travel
· Increase health benefits for customers
· Make customers travel more efficiently
· Decrease people’s carbon footprint
· Make people more educated about climate change
·
An app people will regularly use (keep users
consistently engaged)
·
Make an app that’s fun to use!
Team Roles
Manus - Project Manager (Responsible for managing,
monitoring, closing out project etc)
Karolina
- Project Planner (Responsible for making sure
project’s timetable functions appropriately & jobs are done on time)
Olivia - UI
Designer (Designs digital user interface, elements on the screen of the app
etc.)
Timetable
Week 1 - Create blog, choose brief
Week 2 - Research,
initial ideas, assigning roles
Week 3 - Project
proposal drafts
Week 4 - Final
proposal & presentation submissions
Week 5-6 - Research
& working on prototype presentation
Week 7 - Research
& management assessment
Week 9 -
Working/testing prototypes, presentation, & testing prototypes
Week 10 - Prototype
presentation
Week 11 - Working
on final report and final presentation
Week 12 -
Final presentation & report submission
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